Cultural Heritage.
in the natural environment of the city. With the extensions to “AR Enabling techonogies”
and algorithms that we propose for camera tracking, virtual object interaction and NPR illumination
coupled under a complete real-time framework for character simulation, we aim provide
new dramaturgical notions for Mixed Reality. Such notions could extend further research in MR
and develop it as an exciting edutainment medium.
8 ACKNOWLEDGMENTS
The authors wish to thank Sebastian Schertenleib for his support with the VHD++ framework
and Marlene Arevalo and Nedjma Cadi for their design work. The work presented has been supported
by the EU IST FP6 programme, in frame of the EU IST ENACTIVE project.
REFERENCES
Ansari, M. Y., 2004,“Image Effects with DirectX9 Pixel Shaders”, ShaderX2:Shader Programming Tips
& Tricks with DirectX9, Edited by Engel, W., F., Wordware Publishing Inc., 2004
Archaeological Superintendence of Pompeii, http://www.pompeiisites.org,
(accessed 10th May 2005)
ART: Augmented Reality for Therapy, http://mrcas.mpe.ntu.edu.sg/groups/art/, (accessed 10th May
2005)
ARToolKit, http://artoolkit.sourceforge.net/ , (accessed 10th May 2005)
Ascension Technology Corporation, http://www.ascension-tech.com/products/, (accessed 10th May
2005)
Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., MacIntyre, B.,2001, “Recent Advances in
Augmented Reality”, IEEE Computer Graphics and Applications, November/December 2001
Beeson, C., Bjorke, K., 2004, “Skin in the ‘Dawn’ Demo”, GPU Gems, edited by Fernando, R., Addison-
Wesley Publishing, 2004
Billinghurst, M., Poupyrev, I.,2000, “Shared Space: Mixed Reality Interface for Collaborative Computing”,
Imagina’2000 Official Guide: Innovation Village Exhibition, 2000, pp. 52
Buchin, K. & Walther, M., 2004, “Hatching, Stroke Styles and Pointillism”, ShaderX2:Shader Programming
Tips & Tricks with DirectX9, Edited by Engel,
W., F., Wordware Publishing Inc., 2004
Cavazza, M., Martin, O., Charles, F., Mead, S. J., Marichal, X., 2003,”Interacting with Virtual Agents in
Mixed Reality Interactive Storytelling”, 4th International Workshop on Intelligent Virtual Agents,
IVA03, 2003
Foxlin, E., Harrington, M. and Pfeifer, G., 1998, “Constellation: A wide-range wireless motion-tracking
system for augmented reality and virtual set applications”, ACM SIGGRAPH ’98, pp. 371-378, 1998
Fung, J. & Mann, S., 2004, “Computer Vision Signal Processing on Graphics Processing Units”, IEEE
International Conference on Acoustics, Speech, and Signal Processing, Montreal, Quebec, Canada,
May 17–21, 2004
Fung, J., Tang, F., Mann, S., 2002, “Mediated Reality Using Computer Graphics Hardware for Computer
Vision”, International Symposium on Wearable Computing, Seattle, Washington, USA, Oct 7-10, pp.
83—89, 2002
Gamma, E., Helm, R., Johnson, R., Vlissides, J., 1994, Design Patterns: Elements of Reusable Object-
Welcome to Authspot, the spot for creative writing.
Read some stories and poems, and be sure to subscribe to our feed!