A game and an essay on logic. Combining visual memory patterns for differing tasks.
If a (Antecedent) then b (consequent). A simple implication of reason and consequence. It is stunning to see how many times this simple logical equation gets distorted by our brain. Even the greatest, most rational and logical minds some time get lost at this simple task. I would like to give some insight why that may happen.
A classical task is given: “There are 4 cards on the table. On one side there is a letter, on the other – there is a number. the side of the card you can see has written on it respectively : A C 3 4. The rule is – if it says C on one side, there must be a number 3 on the other. Check if the rule is confirmed by checking as few cards as you can”
I want you yo do it, if you had not encountered the task before – on a peace of paper, before continuing.
Mos people chose C and 3 card. for if C then 3 is expected. but they error on the part of expecting C to be on the other side of the 3. If there is a 3 then a C does NOT have to be on the other side. The only condition to check for is if C gives a 3 on the other side.
The correct answer is to check C and 4 Cards. For if 4 is on the other side and a C cam be found on the other, then – the rule is false.
Many people do not encounter this kind of particular tasks in their every day life. They have a low “need” for “working memory” compared to one needed for these tasks. A more common task is evaluating an object and recognizing it, attaching attributes and expected reactions to it. This working pattern of the brain is noticeable to absolutely all life forms. It’s the essential logic of life – If A then B, where B is – safety, sex, food and, in general – pleasure.
When we encounter a new “object” in life, we – evaluate it. we notice the shape, the color, smell, texture and all other understood properties of the thing. we “learn” to “imagine” the “thing”. We learn if it can be eaten, fucked, used for defense or comfort or as a tool to gain the former.
When an ordinary person hears a logical task like the one with the cards, he draws a card in his mind, perhaps – one with a spade on it, or a card board card, some kind of “card shape”. Then, he writes a letter C on one of it’s side and a letter 3 on the other. And there you have it – a concept of a card, with a C and a 3 on it.
The problem is, a person is keen on checking his “creation”, hes “perceived reality” which becomes a substitute for the former task. This “created object” is great for remembering and interacting, but it gets the properties that are completely wrong for solving the logical problem given. A person starts to check it the card has the corresponding letters on both sides, but not the very rule it self.
If C then 3. It’s is NOT the same as if 3 then C… If 3 then there can be any thing from A to Z on the other side as long as it is a letter according to the conditions of the task. but if there is a C – there must be a 3.
It’s a paradox, but to imagine the solution, one needs to restrict his imagination.
If C then 3. Check for C… found it – check if there is 3. done. Now search for if C= Not 3. In the example – check what gave the 4. If it’s C on the other side if the 4 the rule of C=3 become C=4 and thus ir becomes false or with exceptions.
Now, if you have hundreds of cards – the same principle stays, but this simplest of task maintains. Our brain has to be trained, and imagination – thought to monitor it self. For we are as primitive as the jelly fish when it comes to analyzing our single neuron connections, the whole difference between a human being an a jelly fish, is that we have the equivalent of a million of jelly fish neuron paths in our head. That, is pretty much all that we are…
Hope you found some things to think about, thank you for your attention
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